Genshin Impact game review

27.10.2021 581

Version 2.0
9
User Score

Genshin Impact, the Chinese free-to-play developed by miHoYo, was born under the shadow of several controversies, some unjustified, others rather recurrent and angry. From the alleged similarity with Zelda Breath of The Wild (for many bordering on plagiarism), the dynamics "gatcha", the oriental version - more or less - of the infamous and infamous loot box. The game, in short, has brought with it a considerable number of burdens, exacerbated and magnified mostly by prejudice, but undeniably present, at least for certain elements.

Regarding its being a clone of Zelda Breath of The Wild, the speech is quite simple, as are the knots to be untied when we talk about plagiarism. The settings, as a whole, are very reminiscent of the game of Nintendo, as well as the design of certain enemies, their bivouacs, the interaction of fire with the flammable elements, or climbing, from the perspective of exploration, always stingy of stamina. Apart from a few other visual suggestions (shots, graphic effects, use of colors), Genshin Impact is distanced in an unquestionable way from Breath of The Wild, presenting itself as an action-GdR from the play structure different.

Genshin Impact

With few other narrative cues, we are led to explore a world truly boundlessly, and according to the development plan anticipated by the guys at miHoYo, constantly growing. Genshin Impact is an action-GdR in full swing and as such relies on a well-proven playful scaffolding. The various characters are characterized by a basic element between Earth, Wind, Lightning, Nature, Water, Fire, and Frost (translation made in the field, since the game is localized in almost every language in the world, except Italian). Only the protagonist, over time, can master more than one of them; the other warriors use a single element, either for a basic special attack, or for a super (both with a recharge period proportional to the power).

You can lead up to four characters at the same time, to alternate in battle with the simple directional cross. Each protagonist is specialized in the use of a single type of weapon, including swords, bows, broadswords, clubs, spears, and magical powers. You can wear powerful artifacts (which amplify their effectiveness if used in sets) and be subject to the influence of the constellations. Level up is broken down by each item: characters, weapons, artifacts, and even the narrative progression itself, the World Level, upgrade individually.

Time is money

Strengthening, in Genshin Impact, is done using special items. Scrolls (or letters or engraved tablets) level the characters, weapons use the basic resources (such as jewelry) or other weapons, and if you are with two identical tools, you can merge them to "finish". Artifacts are also strengthened using different resources, while the world grows with the mere passage of time. Even a simple walk can give us Adventure Rank points, indispensable to continue and unlock dungeons, bosses, or timed events.

Through the level up begins to emerge the mechanism related to purchases (however optional, mind you), especially since each item has a level cap. To overcome it is necessary to "ascend", using the equivalent currency depending on what we have to unlock. Most of the time these are more or less rare items, in the case of the world you can ascend simply by playing, performing various activities, from the silliest to the most dangerous. If your eyebrows may raise in a wrinkled expression reading this paragraph, once again Genshin Impact manages to "come out clean". Of course, each character and object is characterized by a variable level of rarity (from one to five stars), but you can carry on the adventure even with average characters, not to mention any strokes of luck in the use of "wishes".

Genshin Impact

Wishes are also the game's premium currency, the exchange unit useful to buy heroes and weapons. The rarest items, however, the famous "five star drops" and the chances of obtaining them are quite scarce. Here triggers the compulsive buying of the most spendthrift users, now present mostly in Eastern countries and America. They are the economic driving force that supports the entire production, together with a few pennies of those who, among the huge installed base, decide to spend a little something to try to strengthen their team.

All sorts of things

Where Genshin Impact begins to creak is precisely when its playability doesn't find an outlet in the long traverses through the game world. The combat system that expertly mixes the elements generates results of considerable playful depth, with lightning and water able to amplify electrical damage, fire, and wind expanding fires, or ice and flames capable of creating powerful jets of steam. Whether it's the simple Abyssal Domain, the equivalent of the temples in Zelda, or the full-bodied challenges in the Spiral Abyss (more akin to Devil May Cry's Bloody Palace), the difficulty is tied hand-in-hand with the world level.

It remains pleasant to explore the game world, always full of elements to be discovered and small quests to be completed, but it is gameplay with the handbrake pulled, a fun exploration, carefree (and free) of which it is impossible to deny the goodness, but always, forcibly posed and put in line. So, if you want to get to the substance and eviscerate the combat system, the only option is to continue to "do things", whether it's a cake or skewers, a collection of fruit, or the (in)healthy stalking to mysterious flying amoebas.

Genshin Impact

Regarding the graphics, the game code, at least on PlayStation 4 Pro, is still to be refined, with numerous phenomena of stuttering and a pop-up rather unpleasant, especially in shots that expose the visual extent of the scenario. On the other hand, the latter is made with an excellent chromatic taste, especially in the alternation of the day/night cycle. Very good and worthy of praise even the characters, cloaked by a delightful cel-shading and well animated. The soundtrack between the fairy tale and the bombastic and dubbing in several languages (English, Japanese and Chinese in primis), close the frame of a painting entirely comparable to a triple A. The only real flaw - and not even that small in my opinion - lies in the deeper nature of Genshin Impact. The combat system is good, but also slightly confusing and never really challenging, except in certain quests and in the aforementioned time missions. Exploration is galvanizing the first few hours and then becomes "only" enjoyable, in its obsessive and bulimic hoarding of resources.

Genshin Impact, and we're only at the beginning of its adventure, represents a successful operation, bringing with it the undoubted merits of being a truly free single-player experience. This, however, could make the perception of its value higher than it actually is. The important thing is to stay on the banks and keep the savings, to invest them in something that tickles our desires, not those conveyed by a clever and sibylline commercial operation.

Verdict

Genshin Impact is a pleasant and unexpected surprise. With a perfectly sustainable business model, miHoYo's title manages to offer a complete and fun single-player experience, all for free. Of course, the risk of being ensnared in the mechanisms of compulsive buying exists, and I'm not cynical when I say that much of the revenue of the game comes from this "type" of users. However, you can advance in the main campaign without spending a penny, since the world is arranged organically and always overflowing with activities to be performed. Genshin Impact is therefore a more than a decent title, even if its totally free nature could invest it with a "perceived value" higher than it has.

Strengthening, in Genshin Impact, is done using special items. Scrolls (or letters or engraved tablets) level the characters, weapons use the basic resources (such as jewelry) or other weapons, and if you are with two identical tools, you can merge them to "finish". Artifacts are also strengthened using different resources, while the world grows with the mere passage of time. Even a simple walk can give us Adventure Rank points, indispensable to continue and unlock dungeons, bosses, or timed events.

Genshin Impact


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